State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2023

Top 5 Third Person Games on iOS in Australia: Q2 2023 Performance

Discover the performance trends of the top third person games on iOS in Australia during Q2 2023, including weekly downloads, revenue, and active users.

Top 5 Third Person Games on iOS in Australia: Q2 2023 Performance

During the second quarter of 2023, the top five third person games on iOS in Australia showed varied trends in downloads, revenue, and active users. Below, we break down the performance of each title, based on data from Sensor Tower.

Subway Surfers Released by Sybo Games ApS, this classic game saw its weekly downloads peak at approximately 16.3K in the final week of June, reflecting a steady increase from 8.1K at the end of March. Weekly revenue for Subway Surfers experienced fluctuations, peaking at about $2.5K in late June. Active users remained robust, with figures varying between 215K and 357K throughout the quarter.

Going Balls Published by SUPERSONIC STUDIOS LTD, Going Balls had a notable spike in weekly downloads, reaching 14.8K in early May. The game's revenue showed a consistent trend, peaking at nearly $445 in late June. Active users consistently hovered around 40K to 54K during the quarter.

Attack Hole - Black Hole Games HOMA GAMES' Attack Hole - Black Hole Games saw a decline in weekly downloads, starting from 17.5K in late March and decreasing to about 4.3K by the end of June. Revenue also followed a downward trend, ending at around $364. Active users mirrored this pattern, dropping from 37K to 17.7K over the same period.

PUBG MOBILE This popular game from Tencent Mobile International Limited maintained a steady weekly download rate, with figures ranging from 5.3K to 9.4K. Revenue remained strong, peaking at approximately $140.9K in late April. Active users showed a slight increase, reaching up to 78.2K in late May.

Tall Man Run Another title from SUPERSONIC STUDIOS LTD, Tall Man Run saw its weekly downloads fluctuate, hitting a high of 7.9K in late April. Revenue remained relatively modest, with peaks around $83 in early April. Active users ranged between 16.6K and 25.4K throughout the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023